Sayo | Mushishi (
memoryboxes) wrote2012-05-26 03:55 pm
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30th Memory [Action]
Day 1
[Sayo's laying in a clearing, donning her usual kimono, feeling a little worn - but at least she's back ... Back from where, again? She rubs her forehead, trying to think of why she's glad to be here again. Um. Did she go wandering outside again and fall asleep? With a sigh she starts trekking back home, confused... and a little worried, because she's pretty sure she doesn't sleep, so...
Before she gets up to go, a long shadowy creature (she and normal people can't see, unfortunately) crawls from her ear down into the forest. But of course it dies quickly without her sustaining it. Running into her? Be prepared for a few problems. Mainly, that when she smiles or laughs, she teleports.
She really likes to smile.]
Day 2 - 5
[Must not smile. Must not smile. Must not smile.
Sayo's back from her mallynap. Which she just re-learned about yesterday. Sob. She's going to the restaurant to help out, and she's at the tea shop, but you'll notice she's been trying to remain very stony-faced and determined. This is because if she doesn't, you may never get your tea. It may end up in someone's house. Must be careful. Cautious. Yes.]
Here you go...
[P o k e r f a c e, as she delivers your order. You're welcome. Okaybye.]
Day 6 - 10

[Well, the teleporting problem is over. But now she's short. Short and like... five years old again. She's walking through the town wrapped in a white kimono way too big for her, looking very confused. Maybe get this kid some proper clothes. Eventually in the week, she'll be all settled somewhere - but she never, ever stays in place when told, so she's wandering around the town looking into all these new and interesting things. She may give in to her curiosity and look through your windows into your homes. She may be messing with something on your lawn. Flower bed? Gnome? Switchblades? Whatcha' got on the lawn for me to poke around?
By the end of the day she's standing in front of the item shop, holding one of these, which is unfortunately missing the ball and string. Stupid thrift shop devices.
More importantly, she's trying to figure out what the hell it does. If you're walking by, you'll notice a thought bubble over her head, flashing images as she stares down this thing:

... Yeah, she has no clue.]
((OOC: Catch her any time! Just lemme know when. I'll be using
whatsanything for bitty Sayo! Also, this post might be image heavy, or at least will have images in the comments.))
[Sayo's laying in a clearing, donning her usual kimono, feeling a little worn - but at least she's back ... Back from where, again? She rubs her forehead, trying to think of why she's glad to be here again. Um. Did she go wandering outside again and fall asleep? With a sigh she starts trekking back home, confused... and a little worried, because she's pretty sure she doesn't sleep, so...
Before she gets up to go, a long shadowy creature (she and normal people can't see, unfortunately) crawls from her ear down into the forest. But of course it dies quickly without her sustaining it. Running into her? Be prepared for a few problems. Mainly, that when she smiles or laughs, she teleports.
She really likes to smile.]
Day 2 - 5
[Must not smile. Must not smile. Must not smile.
Sayo's back from her mallynap. Which she just re-learned about yesterday. Sob. She's going to the restaurant to help out, and she's at the tea shop, but you'll notice she's been trying to remain very stony-faced and determined. This is because if she doesn't, you may never get your tea. It may end up in someone's house. Must be careful. Cautious. Yes.]
Here you go...
[P o k e r f a c e, as she delivers your order. You're welcome. Okaybye.]
Day 6 - 10
[Well, the teleporting problem is over. But now she's short. Short and like... five years old again. She's walking through the town wrapped in a white kimono way too big for her, looking very confused. Maybe get this kid some proper clothes. Eventually in the week, she'll be all settled somewhere - but she never, ever stays in place when told, so she's wandering around the town looking into all these new and interesting things. She may give in to her curiosity and look through your windows into your homes. She may be messing with something on your lawn. Flower bed? Gnome? Switchblades? Whatcha' got on the lawn for me to poke around?
By the end of the day she's standing in front of the item shop, holding one of these, which is unfortunately missing the ball and string. Stupid thrift shop devices.
More importantly, she's trying to figure out what the hell it does. If you're walking by, you'll notice a thought bubble over her head, flashing images as she stares down this thing:

... Yeah, she has no clue.]
((OOC: Catch her any time! Just lemme know when. I'll be using
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[Or be also mystified... fail archaeologist fail.]
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[She quietly points over to the tiny model ship sitting on the shelf. It's an odd looking thing to her, alright?]
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A ship?
[Guuurlbro, she has no idea what that is supposed to even be.]
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You've never had a toy ship before?
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I don't know what a ship is. But it sounds fun...
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Sail boat.
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What is this part for? [poking the sail] It looks like clothes.
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That's really smart to do...
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[She remembers that from the last time she was here--they even explained how water kills you if it covers you a lot. It was groovy.]
Is it nice? Riding on ships?
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I love sailing, yes. It's not as good as riding a motorcycle, but you even sail a ship through storms or longer distances, so there are a lot of great things about it.
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What other kinds of things do you do with boats?
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You can use them to fight other ships, race them, for a lot of people that's their homes.
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When two opposing wills clash physically. [But he's well aware that that might just lead to more questions.]
Okay let's say you really wanted something, but I wanted some opposite or for you not have that thing. Then we might fight over it if I didn't change my mind to let you have it or you didn't change your mind to avoid it.
On the ocean most fights are between pirates. Either pirates trying to steal from people, or fighting marines who want to capture them, or even just each other, and sometimes the weather itself.
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Fighting sounds bad.
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It's not always. Sometimes it's what makes people feel alive. Standing up for what you believe in is always important.